Cool experience! I think the assets and sprites complemented each other really well for a survival horror game and it's pieced together excellently. Monochrome is perfect with the dimly-lit interiors. The enemies that skulk out of the dark and only show their true colours when agitated by a weapon is a fun horror behaviour. Their hitboxes can be a little tricky if positioned right over the player given the directional nature of attacks, I think. Having quite a close-up perspective draws more attention to the interesting environmental sprites, but it does mean it's easy to get lost in the eerie bowels of this creepy facility.
Thanks for the feedback! I originally tried making the character and enemy sprites myself in Aseprite but got really stuck creating those. Luckily, I found some sprites that fit the environment pretty well, just need a small tweak to the colors to make them monochrome.
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Cool experience! I think the assets and sprites complemented each other really well for a survival horror game and it's pieced together excellently. Monochrome is perfect with the dimly-lit interiors. The enemies that skulk out of the dark and only show their true colours when agitated by a weapon is a fun horror behaviour. Their hitboxes can be a little tricky if positioned right over the player given the directional nature of attacks, I think. Having quite a close-up perspective draws more attention to the interesting environmental sprites, but it does mean it's easy to get lost in the eerie bowels of this creepy facility.
Congrats on making a first game!
Thanks for the feedback! I originally tried making the character and enemy sprites myself in Aseprite but got really stuck creating those. Luckily, I found some sprites that fit the environment pretty well, just need a small tweak to the colors to make them monochrome.
Thanks for giving it a play!